#ifndef GRAPHICS_EXCEPTIONS_INVALID_GL_ID_H
#define GRAPHICS_EXCEPTIONS_INVALID_GL_ID_H

//STL
#include "GLError.h"

//Graphics
#include "../Renderable.h"

using namespace Graphics;

class InvalidGLId: public GLError
{
	public:
			InvalidGLId(Renderable* d, const std::string& message="");

	private:
			Renderable* _renderable;
};

#endif
